Rendering and lighting the animated model in real time, in a user selected background.On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration).Combining tracked data with additional virtual puppeteering input.Real time head and expression tracking in an input video stream, (also with audio analysis).
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The FaceRig end goal is to provide a full featured real time digital actor set for home use. We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.įor now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. For more details about this version visit
the Studio Version allows commercial use, as well as access to the expression mo-cap data.For more details, take a look at the Pro DLC description the FaceRig Pro DLC, which allows you to monetize videos on YouTube/Twitch regardless of the monthly revenue, but not for content exclusive to paid/subscription based services, such as the new YouTube Red (for content that is exclusive to YouTube Red or similar you will need FaceRig Studio).įaceRig Pro does not bring new assets, technical features or improvements to FaceRig Classic.
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If you are under this threshold you can use Classic, if you are above you need to upgrade to Pro or Studio. This includes ad-based revenue and voluntary donations (one time or recurrent such as a Patreon). We consider commercially significant using it on any avenue (channel) that produces you more than $500 monthly revenue.